How to use PLink¶
PLink draws piecewise linear link projections. Components may be points, PL arcs, or PL circles. Line segments are oriented consistently in each component. Different components are different colors.
Drawing Basics¶
When using the mouse to draw a link with PLink, you should always click-and-release. Do not hold the mouse button down while drawing. PLink requires only the left mouse button.
The default state of the editor is indicated by the arrow cursor. In this state, click-and-release the left mouse button on the background to place a starting vertex and begin drawing. The vertex will be connected to the pencil cursor by a thin red line. Click-and-release to place a second vertex. The two vertices will then be joined by an edge. Continue to draw other vertices and edges to your heart’s content.
To stop drawing, either click twice on the same vertex to create an arc, or click on an endpoint vertex. The latter operation will either create a circle component or join together two arc components.
When the cursor hovers over a vertex it changes to the open hand. From this state you can drag a vertex to a new location with a click-and-release on the vertex. The vertex will become enclosed in a circular cursor. Move it to where you want it to go and click the left (or middle) button to place it. If you drag one endpoint on top of another, they will meld.
Shift-clicking on a vertex will transform the crossing to a virtual crossing, indicated by a black dot. Virtual link diagrams can be used as input to Twister.
When the cursor hovers over an edge, not too close to a vertex or crossing, it changes to the push-me-pull-you cursor. Clicking in this state will change the orientation of the component containing the edge.
When the cursor hovers over a crossing it changes to the yin-yang recycling cursor. Clicking while in this state changes the the handedness of the crossing.
Double-clicking on an endpoint vertex will restart drawing from that vertex. Double-clicking on a non-endpoint vertex will break the link at that point and begin drawing with the old incoming edge.
While in drawing state, hitting the Delete key removes the last vertex before the cursor. If no vertices remain, the drawing state ends and the active component is removed. This can be used to remove a segment from the diagram. Double-click a vertex; hit Delete to remove the incoming segment at that vertex; then click the vertex again to reconnect.
You will not be allowed to create edges that pass too close to a vertex or a crossing, or to place vertices too close to edges or to crossings or to other vertices. If you attempt to do any of these things, PLink will beep at you.
Miscellaneous Features¶
The window can be resized to allow for different sizes of link projections, and the arrow keys can be used to slide the projection around in order to make more room on one side or another. The keys ‘+’, ‘-’, and ‘0’ can be used to zoom in, zoom out, or resize the diagram to fit the size of the window.
The “Tools” menu can be used to make the projection alternating (provided that all components are circles), or to clear the screen, or to reflect the projection in the xy-plane, changing all crossings. The “Preserve diagram” option disables any operation which could change the combinatorics of the diagram; a vertex can be moved, but it cannot be moved across an edge and its adjacent edges cannot be moved across a vertex. The “Smooth” option opens a new window with a smooth version of the diagram, rendered with cubic Bezier splines. When used within SnapPy, the “Tools” menu includes the “Send to SnapPy” command.
There also are options in the “Tools” menu for zooming or panning the diagram, but these operations are usually more easily done with the arrow keys or the ‘+’, ‘-’, and ‘0’ keys.
The “File” menu can be used to save the projection as a SnapPea link projection file. (This can be done from the drawing state as well, in which case the “hot vertex” is remembered in the file!). The “File->Open File” command will read a SnapPea link projection file, and restart drawing if the projection was saved while drawing.
The “Info” menu selects information about the link projection to be displayed in the info line at the bottom. Various encoding schemes for link projections are supported, as well as the blackboard framing curves, expressed in meridian-longitude coordinates. Cutting and pasting from the info line is supported. The numerical and alphabetical Dowker-Thistlethwaite codes are displayed in an extended form which includes a full description of the planar embedding. The string printed in the info line is also accepted as input to SnapPy’s Manifold constructor. Paste the DT code between the apostrophes in Manifold(‘’). The “DT labels” option displays the indexing used in computing the Dowker-Thistlethwaite codes.
Credits¶
Written by Marc Culler and Nathan Dunfield.